Saturday, December 26, 2009

Guild Recruiting: There has to be a better way.

I've been following the exploits of an Alliance player on my server whom is hated due to douchebaggery long past. He can't find a guild and he's shooting himself in the foot by looking down at guilds that are smaller. He's so concerned with size, progression, and raid time that he isn't thinking about a home at all... and probably won't find one.

In my WOW gaming career I've been a part of 5 different raids and four different guilds, two of them were run by me. In both cases where I've operated guilds, we've been late to enter the playing field and struggling to reach critical mass. It's been easier with WotLK to keep and run a raid group, what with being able to remain small and run 10 man content, but finding people to go from 10 to 25 man content is immensely challenging.

Of course, 10 man raiding gets looked down upon on our server as being 'casual' and not as important. Having done 40, 25, and 10 man raiding, I'd have to say 10 man is definitely the hardest of the bunch and least respected.

With 40 man raiding, you were, theoretically, 2.5% of the total raid. Some raiders may have contributed 3.5% and others may have contributed 1%, but the total added up to 100%.

With 25 man raids each player contributes 4% to the total raid. Some may do 5% or 6% and carry others who are doing 1%. I've seen 25 man raid content cleared with 20 good people.

With 10 man raids each player contributes approximately 10% to the raid. It's much harder for a 10 man raid to carry multiple people who don't shoulder their own weight. (My group has been discussing doing a 5-6 man Naxx run with some of our most competent players.)

We really have to be on our A game when we want to really clear new content, we don't have the luxury of slacking or carrying folks as much, we have to be on our A game. I have to say to people, "Sorry, you don't do enough DPS and we want to clear new content this week" and bench them. I also have to deal with hurt feelings and others getting upset at me over me benching their friends. I hate to be the bad guy

A 10 man raider running equivalent content to a 25 man raider works 6% harder for inferior gear and no respect. If I could collect 5-10 more players who are capable of being 10% of a raid, and combined them, it's theoretical that we could be a 25 man raid that works harder than a normal 25 man raid, perhaps one that even gives people a run for their money and pushes server firsts.

But I digress... back on subject.

I frequent probably every guild recruitment tool out there, searching desperately for new players to invite to my community. While I've found some very good assets, the number of assets I've successfully collected is minuscule compared to the amount of information I've shuffled through.

When I read entries on WOWlemmings, I see people in badge gear want 25 man raids in ICC when they've never seen Kel'Thuzad or Yogg-Saron die. People want to be carried and geared out instead of working for it themselves.

Wowheadhunter can show personality types, others (world of raids, wowraid, wowmatcher) can show progression and raid times but seem to fudge timezones or aren't smart in matching.

What if there were a way to intelligently and automatically match players to groups, less searching and shuffling and hoping.
Not just by progression or raid time, but by values, interests, and personality too.

Imagine if finding a guild was like coming home, to a place, a community, among friends where you feel you actually belong. With people who you enjoy spending time with.

Imagine progression while being happy and having fun with people you find fun.

There's got to be a better way. If there's not, one must be made.
Once again I wish I were a programmer so I could make such a thing a reality.


  1. I wish we were on the same server... and same faction for that matter. It is hard to find people who are deeply vested in the game yet not too far over the top. Other then my current guild, which is just friends and family, the only guild I've ever felt at home in was the first raiding guild I belonged to.

    A guild that took a total noob like me and taught me how to be a respectable raider. Unfortunately I haven't found a guild since then that could match it. That guild fell apart after months of trying to transition between 10 and 25 during Burning Crusade. I hope you keep trying and don't get discouraged.

  2. When I started playing a few years back, I joined an irl friend's guild, which as it turned out was the top hordeside progression guild at the time. I never raided with em, but through guild chat, I learned a lot abnout the game. The best thing was, though, that the guild with the intent of being a progression guild that was only full of people who wanted to have fun. As a result, the guild was the greatest part of teh WoW experience. When they weren't raiding, they were the most supportive of 'end game' players that I ever knew.

    The guild collapsed a little while back due to our server shrinking and overall officer disappointment with the low difficulty of the raid content. As a result, I ended up taking control of the guild after it's fall when my buddy the GM stopped playing. There's rarely anyone on, as people have xferred or quit playing. It's really quite a bummer.

    I still enjoy WoW for a myriad of reasons, but I have to admit that the best part of the experience has gone away. Very rarely do guilds seem to look at themselves as homes, and that's a pity. I'd find another one on my server, but as far as I can tell there aren't any decent sized well known community guilds, and I can't exactly just join random people. Mind you I'm not complaining or whining, you just never know what you have till its gone.

    So I guess my point is that occassionallly there are awesome progression guilds, but you gotta enjoy em while you can if you find one.


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